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### Monologue about something I didn't specify in here > Bummer, but I don't think GodSVG can have any functionality around deciding whether an attribute change in a tag will...
After #799 we're a lot closer to this spec. I might soon close this and report the few remaining issues separately so they get more attention.
You're right that this has poor discoverability. This is something that should be addressed. But as for the mock-up, tags can have up to 5 options, and I want to...
Kiisu suggested that we can make this only be shown on hover, and maybe, we could also tinker with instant tooltips to alleviate the shortcomings of this concept. I think...
For things like gradient stops, moving up/down will be a useful operation. Also, they will serve a discoverability purpose when shortcuts are documented inside context popups (`Ctrl + Down/Up` is...
In my opinion, this is resolved by #763.
This is just too spacious to work with C and A commands at the smallest inspector size. I'm also worried that this would essentially block us from adding more actions...
Sorry, but after some consideration, I'm rejecting this proposal. I don't think the UI goes in the right direction. It's good if you want to optimize the number of clicks,...
I approve of the idea! But still haven't quite fleshed out the implementation details. I think this should be behind a new button on the top, which could also include...
Some ideas for implementation details would help me a lot to approach this.