Kerbiter

Results 316 comments of Kerbiter

> depending the threshold of the damage produced No, depending on the target health at the moment of hit.

Meh I know what's the issue, currently it only applies to Phobos warhead effects... will see later if it's possible to fix this

> If helps : 0x4690B0 -> void __thiscall BulletClass::Logics(BulletClass *this, CoordStruct *coords)

99% sure point to mouse will desync :(

I think you misunderstood. Random facing will work fine as long as random calls are synchronized. Mouse on the other hand is not synchronized, so if you depend on mouse...

Would it be easy to also make it so that rotating the turret is done relative to the body rotation? Right now it is possible to order the unit to...

> Are you referring to allowing the rotation of the turret to overlap with the rotation of the vehicle body (when the vehicle body rotates by one angle, the turret...

Is there a reason this is a draft?

@TaranDahl We have two ways of dealing with that: 1. Copy the relevant parts from the spawner here so that if any of the spawner and Phobos are present -...