Kerbiter

Results 316 comments of Kerbiter

It is beyond me how basically the most mature and developed C# UI solution can't adopt XAML 2009 which allows generics, an important language feature, for 15 years already...

Just for the record: usually people use Cubic or Influence autonormals in VXLSE, as those produce the best results.

![image](https://github.com/user-attachments/assets/fa21eb3e-4b19-4b41-aed2-f0ef970bdacf) YVORY currently has the best display for normals in my opinion. You can adjust the length of those normal vectors via a slider in the interface.

The painting interface is also great in Yvory. It displays the normal in the point of painting and has a "gizmo": ![image](https://github.com/user-attachments/assets/cb69e76e-39cc-408e-978c-dc0e305fc734)

Things I would add compared to this: - a proper gizmo; - normal picker with I guess deduction from a triangle? as in select three voxels to form a triangle...

> * Fix a potential bug introduced in implementing multi-language support. Files in `ClientConfiguration.Instance.TranslationGameFiles.Where(tgf => tgf.Checked)` (these files should be checked) are not sorted, leaving the file order as uncertain,...

> Why is it necessary to open and edit `ClientDefinitions.ini` to enable integer scaling? Maybe it would be better to add a checkbox in `Options` → `Display`? You don't need...

My point was not to refute the need of a checkbox, which I agree is needed (SadPencil told me he isn't sure yet how to correctly add one and is...

What if the map player locations are placed non-uniformly?

> a 2v2 mode should only contains maps designed for a fair play? I am talking about the fact that different maps could be 1+2 vs 3+4, or 1+3 vs...