vengi
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VOXEDIT: a normalmap editor would be useful for mesh exports and e.g. the C&C format
General
The normal must get mapped to a voxel for VXL - this is different for the meshes - where the normals are attached to the vertices.
Tiberian Sun
- https://github.com/mgerhardy/vengi/blob/master/src/modules/voxelformat/private/commandconquer/VXLFormat.cpp#L131
- https://github.com/mgerhardy/vengi/blob/master/src/modules/voxelformat/private/commandconquer/VXLNormals.h