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VOXEDIT: a normalmap editor would be useful for mesh exports and e.g. the C&C format

Open mgerhardy opened this issue 1 year ago • 0 comments

General

The normal must get mapped to a voxel for VXL - this is different for the meshes - where the normals are attached to the vertices.

Tiberian Sun

  • https://github.com/mgerhardy/vengi/blob/master/src/modules/voxelformat/private/commandconquer/VXLFormat.cpp#L131
  • https://github.com/mgerhardy/vengi/blob/master/src/modules/voxelformat/private/commandconquer/VXLNormals.h

mgerhardy avatar Mar 13 '23 18:03 mgerhardy