Megamouse
Megamouse
github isn't related to the compat list... This is for development only
This has been implemented
The issue on my laptop seems to be that VK_USE_PLATFORM_WAYLAND_KHR is false but HAVE_WAYLAND is true, which leads to this nonsense. Not sure if I can just use HAVE_WAYLAND for...
No logs provided
Please try to find the first build that has this issue
It seems to be a bug in SDL. We used to create and destroy the SDL instance on each game boot or pad settings dialog. But since they apparently have...
> Technically those are not required as you can build LLVM from the submodule with -DBUILD_LLVM=ON and you can also use our curl submodule with -DUSE_SYSTEM_CURL=OFF (both as cmake parameters)....
https://github.com/RPCS3/rpcs3/blob/2d9a24d1d6ef0682cfed9ee04d411a8caac9f15a/rpcs3/Input/sdl_pad_handler.cpp#L815 https://github.com/RPCS3/rpcs3/blob/2d9a24d1d6ef0682cfed9ee04d411a8caac9f15a/rpcs3/Input/sdl_pad_handler.cpp#L268
Ah ... I remember. This code was part of the port from SDL2 to SDL3. The guide didn't say how to use the new properties, so I must've found that...