MeFisto94
MeFisto94
Just one note here, that there may indeed be a cache, but we're talking stock jme there: AssetManager has a weak-key cache on assets, so even if you were to...
You misread that: "when the cursor is outside of the window" (actually I meant the SceneComposer Frame to be precise). It seems that if you press g then counts as...
See https://github.com/jMonkeyEngine/sdk/issues/117 for the reasoning
I think what needs to be done for this is enabling an easy android version with the gradle template that is part of https://github.com/jMonkeyEngine/sdk/tree/master/jme3-templates
Probably not much what we can do there when Netbeans Input Wrapper is odd, maybe Netbeans 11 fixes things
According to 71717e8, we'll now use the new ExceptionUtils class instead.
So what is the problem here? Can we solve that for 3.3? Sounds like some dependency/jar we have is incorrect?
Do we rely on any jme3-nifty code and does the editor pull in the exact dependency? In regular gradle projects we could work with `exclude {}`, but I am not...
> Allow the user to attach his game scene to the SceneViewer and run/view it there (à la scenemonitor). This sounds quite like what the SceneComposer does, right? Unfortunately GC...
I guess I am also targetting it for 3.5, which should be available "soon" :D (As soon as 3.4 is working, that is)