MeFisto94

Results 183 comments of MeFisto94

In theory, if you change the physics representation, the visual representation should also be updated by the RBC, so I can only imagine this being something to setup the scene...

Okay, stacktrace says ``` j com.jme3.bullet.PhysicsSpace.stepSimulation(JFIF)V+0 ``` so I'd also lean onto merging this and seeing if it's gone with Minie that we have to use on master anyway, and...

Oh, that may be a blocker for that PR then, unfortunately. Since jme3-bullet-native is gone, Minie is our only chance having a reasonable physics engine in the SDK anyway, so...

We have the source .blend file, so it's mostly about converting the j3o with a minie-powered SDK or tool. So I guess for the vehicle to work we need RigidBodyControls...

In theory, you don't need something special with Minie on the classpath, since it should be shipped with that SDK version anyway. But yeah, if it's only very platform specific,...

Yeah, I guess we can easily generate the RBCs beforehand, especially if that happenes implicitly all the time if you don't have the right plattform

We won't add a tool for keyframe animation because of the limited resources, also it's not clear if the engine animation system even supports modifying object transforms and not only...

It's problematic for me as well to see the difference :D You could try changing the Color Scheme to the yellow ones (or pony!) (See [here](https://hub.jmonkeyengine.org/t/darkmonkey-as-the-new-sdk-default/35419)) The Problem is we...

It is strange. Using beta1-b002 I had the "usual" graphics and after a few launches I suddenly had the colors change as desired however this effected the way the tabs...

I think that this works now, I have to take a look at it at home, but I think I've seen this working correctly.