MeFisto94

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See #98 for more in-detail reviews that we did

This is actually rather related to the engine guys. The problem is, that I don't know if we have those assets stored somewhere else? Probably only in jme3-test-data? Or not...

I just discovered something. I changed (rotated) a light. Then I had the bug as described. Selecting a Node in SceneExplorer made it possible to save as expected though. Could...

That's true and that's not how I meant this, but it might help narrowing down the issue (as in "we're setting the light as current object, not the j3o" or...

Note this is also related to #67 and #68

Does it work with 3.1-alpha1 for example? Or when you change the Look and Feel in the Settings to "Platform Default, Metal, ..." or something? DarkMonkey uses `DejaVu Sans Condensed-PLAIN-12`so...

http://dejavu-fonts.org/wiki/Main_Page and http://stackoverflow.com/a/18065154/6470939 show that. There is no support for those characters for these fonts. So we could now either update the SDK to use a default font (Arial?) or...

Yeah, you can see on the right that the code is another font. It is strange that changing the theme did not help, since pure netbeans works correctly, right? Have...

Are you sure that the Font is not present? I think the Font _is_ present but it just cannot display the characters, in which case we'd need a check to...

The problem with this is that we'd be depending on the whole GDX (which we halfway already due, thanks to behavior trees), but the question is how we could integrate...