Max Whitehead

Results 98 comments of Max Whitehead

@flub Yeah that checks out - I was probing it repeatedly for a while to see if could pin point a timestamp of exact failure, and during this test it...

Updated bones version to 0.27 - thanks again @flub!

So right now for a 2-4 player game, we have 3 queues (rooms) (2/3/4 player) on matchmaker, and each match request is hashed into those adding a player. Players are...

Seems to fix if change `Resources::contains` to do: ``` pub fn contains(&self) -> bool { self.untyped.contains(T::schema().id()) } ``` instead of: ``` pub fn contains(&self) -> bool { self.untyped.resources.contains_key(&T::schema().id()) } ```

Reading random gilrs issues - this could be specific to platform and browser lol, I am on macOS + firefox. Will grab add some logging soon and see if can...

Ok does not repo on chrome - @RockasMockas disregard, def gilrs issue and not your changes. There do be dragons. Seems like a regression in gilrs, will do more digging...

it does seem equally broken previously - ok I'll leave this open for tracking but no regression here.

Have some changes to how lan discovery works in the pipe - will revisit this issue once those are complete. Thanks for the report!

@nelson137 I think we might need to bump bones version in lock file before we actually have the fix here - maybe can PR that in before closing this. Yeah...

@RockasMockas I added desync tree, it gets dumped on frames that detect desync. Need to enable feature `desync-debug` on bones_framework to build hash trees + log on desync. Right now...