Max Whitehead
Max Whitehead
Seems like this can be fixed by disabling MSAA.
I think there are some other artifacts with pixels stretching/shrinking as the camera moves. Most notable at the tail end of smoothed movement when camera is settling down. On bottom...
Right that makes sense regarding zoom levels, probably not something we want to change.
Re-enabling msaa as I think the shimmering seems worse. The artifact here does rarely show up without AA, so changing that doesn't seem like the fix anyway.
That definitely seems like a potential cause - glad you have done some digging on this in the past. Maybe we take a dive on this after we make rendering...
> Dimension X value 3072 exceeds the limit of 2048 This looks like to be the interesting bit. When using webGL, various limits are set lower, like this max texture...
Thanks for the information! Hopefully we can resolve by limiting resolution in wasm.
I also think setting up builds on steam such that a launch command may be used to increase log verbosity might be helpful. (Basically be able to set RUST_LOG).
I may uninstall my gpu drivers on windows see if get something similar... for science.
When running without drivers for my discrete gpu, I get this and a crash: ``` 2024-09-14T18:55:23.916689Z INFO bevy_winit::system: Creating new window "App" (0v0) 2024-09-14T18:55:24.230129Z INFO bevy_render::renderer: AdapterInfo { name: "Microsoft...