Mark Henderson

Results 18 comments of Mark Henderson

I looked into this a bit further. We currently depend on a 2nd texture that Portal feeds into the original portal draw calls, which serves as a mask to show...

Please read over this page to get a general understanding of the topic: https://docs.omniverse.nvidia.com/kit/docs/rtx_remix/latest/docs/remix-overview.html#why-are-shaders-hard-to-path-trace

As I understand it, the fundamental barriers to supporting shader based d3d9 games, d3d10 games, and d3d11 games are all the same - needing to be able to reconstruct a...

Hey @anchorlightforge, Just wanted to check if you're still working on this, or want it reviewed as is.

> I know it's been a while but I added myself as contributor as you said so I know it's been a while, but it looks like you did some...

This PR has been merged as of action build number 641: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/10821103602 Thanks for the contribution, and sorry it took us a while to bring it in.

@PappaSlask Just merged this, it should show up on github within the next hour or so. This includes making all of the free camera navigation keys customizable via rtx.conf: rtx.freeCam.keyMoveForward...

@PappaSlask the default bindings for yaw / pitch can be seen here: https://github.com/NVIDIAGameWorks/dxvk-remix/blob/fb5dcc9ca91df27407953e1dab3bb2f1ff614014/src/dxvk/rtx_render/rtx_options.h#L360 Can you confirm that the `IJKL` buttons don't do anything when free cam is enabled? The list...