Mark Henderson
Mark Henderson
Went ahead and did another round of improvements to the camera keyboard controls. Should address all your comments aside from the momentum one. Please check out Action build #657 (https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/11187016853)...
Notes for future viewers: The hardcoded limit in the bone vector seems to be implemented to get around some threading problems. Resizing that vector mid frame would likely invalidate pointers...
Hi Verosment, From the video, it looks like this may be something fixable using a Render Target Texture, depending on how exactly the game is rendering that security camera view....
This will likely require some developer time to understand how this is implemented, and how to recognize it. Not sure if there's anything else you can do on your end,...
Have you done any perf testing in CPU bound scenarios? I'm not sure how often FlushImage, UpdateTexture, and UpdateSurface get called, but if it's frequent then this may introduce pretty...
Had a brief conversation about this with Skurtyskirts on discord here: https://discordapp.com/channels/1028444667789967381/1028444668918235197/1316976941118783528 For manually authored materials, the value should really be set per material, and the current default is pretty...
Hi ted-sheeran If you have time, answering these questions would help us with investigating the crashes you've been seeing. 1) What happens when you add `-window` to the steam launch...
Added a global option to toggle handling vertex color as lighting here: https://github.com/NVIDIAGameWorks/dxvk-remix/commit/931122dc47f7b2a625df33d705ee91fcb3d8fa00 Also updated the ingestion process to allow for vertex colors (as well as some other things that...