Metin 2 - Terrain textures "drifting" around camera view
Describe the bug
- Terrain textures "drifting" based on camera view when enabling Runtime Terrain Baking and categorizing all terrain textures beforehand
- dxvk-remix-458b010-347-release
- bridge-remix-1126a3c-40-release
- RTX 3090
- 546.31
- Metin 2 private server build "InsomniaMT2" - Download/Registration available here https://insomniamt2.pl/ (using a translator should help)
Attach files!
To Reproduce Steps to reproduce the behavior:
- Download the game client from a hosting of choice https://insomniamt2.pl/download
- Register a game account on https://insomniamt2.pl/account/register
- Launch _Autopatcher_InsomniaMT2.exe to patch the game first
- Install RTX Remix
- Open InsomniaMT2.exe to launch the game
- Upon launching the game, you will have to mark some textures as UI in order to see anything
- Enter your account credentials to login, create a character (Stwórz Postać) and enter the game (Wybierz Postać button or Enter key)
- Straight after loading into the game, press TAB to bring up a teleportation menu and choose "Poczekalnia Dungeonów" level, it is the smallest map in the game and consists of 1 "map chunk" so it is easy to categorize all the needed textures (the game assigns a lightmap texture and other textures responsible for terrain blending per "map chunk")
- Make necesarry Game Setup steps (Categorize sky, UI and most importantly, terrain textures)
- In Parameter Tuning, make sure to have Scene Z-Up enabled
- Enable Runtime Terrain Baking, move the camera (R key zooms in, F key zooms out, Right Mouse Button to rotate the view)
Expected behavior
- Textures staying in place despite various camera angles (rasterized video for reference below)
Screenshots Video of the mentioned issue on RTX Remix Rasterized/Vanilla game
Here could be some useful informations about how the terrain is handled ingame
REMIX-1778 for tracking
Updating tracking: REMIX-2655
This problem also happens in Postal 2 (which runs on Unreal Engine 2)
If "Scene Z-Up" is checked, when increasing the camera height things remain in the same place (which is correct), if it is deactivated the textures will also follow the camera height.
Also happens in Flatout 1 and 2, and occasionally in Skyrim
When marking the Terrain Diffuse texture as Terrain we see identical/similar issue in Star Wars Empire at War (2006)
Issue https://github.com/NVIDIAGameWorks/rtx-remix/issues/512
Confirmed getting the same issue in Star Wars Republic Commando. Unreal Engine 2 game
Happens in delta force black hawk down as well
Also happens for Battlefront II on almost every map that uses animated water terrain/ground terrain (except Tatooine for some reason).