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[POM] Textures with heightmaps self shadow even though there is a decal on top of it

Open xoxor4d opened this issue 1 year ago • 1 comments

Describe the bug

A base layer with pom applied + decals on top cast shadows onto themselves, which are visible through the decals even if the decal has an opacity of 100%.

height_shadows_decal01

The decal layer also has a heightmap applied. That heightmap isn't visualized by the debug view

To Reproduce Steps to reproduce the behavior:

  1. Add heightmap to base layer
  2. Add heightmap to decal layer

Expected behavior

  • Decal layers should scale self shadowing of the base layer by the opacity of the decal layer?

Screenshots

https://github.com/NVIDIAGameWorks/rtx-remix/assets/45299104/fdf8a4a1-38df-4f92-a0db-c221b9e2b00d

height_shadows_decal02

height_shadows_decal03

xoxor4d avatar May 03 '24 18:05 xoxor4d

REMIX-3080 for tracking

MarkEHenderson avatar Jul 17 '24 22:07 MarkEHenderson

I closed #641 as it's a dupe of this one. Thanks @xoxor4d .

Curious if there has been any progress on this? Vampire uses a TON of decals as well and it's a pretty noticeable issue throughout the game as I go along replacing the materials with POM supported ones.

Safemilk avatar Oct 10 '24 15:10 Safemilk