Marek

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Hi, thanks for reaching out. Due to work from home I unfortunately do not have access to a Kinect, so it's hard for me to make fixes to this branch....

I see, looks like `bInitialized` is set to false in [`bool AzureKinectCapture::Initialize()`](https://github.com/MarekKowalski/LiveScan3D/blob/AzureKinect/src/LiveScanClient/azureKinectCapture.cpp). It might be set in one of the following lines: 36, 54, 114 Can you try setting breakpoints...

Hi, this is due to the Azure Kinect's coordinate system being different than Kinect v2. The simplest way to change it is to perform calibration using the markers in the...

The app does not read the audio stream anywhere in the code unfortunately and I don't think I have any snippets of such code laying around. I feel that an...

Skeletons are now partially implemented, it is possible to: - segment people inside the merged point cloud, - display unmerged skeleton in the live view window. I am currently a...

Hi, The Kinect v2 SDK does provide orientation of all of the joints including head. I don't know how accurate the measurements are however. The other thing is that those...

Yes, I hope to have something working soon, perhaps next week.

I added a new branch with AzureKinect support. It supports multiple devices connected to the same machine. One instance of LiveScanClient needs to be opened per AzureKinect. Known issues: -...

The memory leak is fixed in [9c219fb](https://github.com/MarekKowalski/LiveScan3D/commit/9c219fbc44d725811af2a5cb02a24afedd16ae68)

Merged a PR from Christopher Remde that improves alignment of colour and depth data: https://github.com/MarekKowalski/LiveScan3D/pull/48