Marek

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Hi, I have just realised that you wrote that you cannot open the HololensReceiver project, all the time I thought you mean the other one. That project is not meant...

Hi, I had an email from someone who had a similar issue previously, he used this shader: https://github.com/googlearchive/tango-examples-unity/blob/master/UnityExamples/Assets/TangoPrefabs/Shaders/PointCloud.shader And apparently he got it working on an iPhone 8. Let me...

@nickcastel50, congratulations on your progress and sorry I did not answer, for some reason I missed your post completely :( Unfortunately I know little a bout shaders as well, so...

I imagine this question is directed towards the other repo that actually runs the kinects: https://github.com/MarekKowalski/LiveScan3D In which case yes, it can support more than 1, though the maximum I...

Hi Avinandan, Just to clear it up: this pull request would make the LiveScan3D-Hololens project compatible with this: https://github.com/JacekNaruniec/LiveScan3D version of LiveScan3D, not the one that currently resides in the...

We have not tried it, but there is no reason why it should not work, the framerate will definitely be an issue though. Marek

Hi, You can try the following: - changing the acquisition device to a device with bette resolution than the Kinect, - move the Kinect closer to the object you are...

I suggest you checkout a basic tutorial of Unity, it would make your life a little easier :) Here's a list of steps you would need to take: - Setup...

Hi Fabio, thanks for asking. I did some work on it a few days ago and hope to get a chance to do a little more on Sunday or Monday....

I pushed an initial version for HL2 to a new branch called hololens_2. At the moment it does not allow for moving the point cloud around and it requires the...