LegendaryExplorer
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Dialogue Editor Revamp
- Snap To Grid The grid would allow for a more cleaner dialogue layout, which would be very useful for large dialogues that have many branches to them. The grid could be:
- Colored
- Toggled (regardless of Snap To Grid)
- Resizable (small, medium, large or manual spacing controls via a slider or any number)
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"Rename all incoming connections to..." This option would allow you to rename all incoming connections of the selected node with just one action. This would be very useful if you have, for example, a "Goodbye" option with 50+ incoming connections.
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More coloring options More aspects of the Dialogue Editor should be color codable. This includes:
- Investigate Dialogue Options
- Default Dialogue Options
- Background
- Inner Color of Entries and Replies
- Outer and Inner color of Starting Points
- Selection Color
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Selecting Nodes highlights all connections too This would prove very useful when having to deal with large dialogues and many connections in-between.
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Node Deletion Im not sure what exactly happens when you delete a node that is not the last in line but this should either be reworked somehow so that it acts the way you'd expect or it throws a warning the first time you try to delete a node that isn't the last to let users know about this issue, especially given that there is no Undo button.
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Undo/Redo Buttons in the top bar with corresponding key shortcuts to Undo or Redo an action.
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Multi-Selection With this it would be possible to break all links, connect, clone or delete several nodes at the same time.
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Interpreter Fix When editing a property of a node via the Interpreter at the bottom, every time a change is made, the view resets, forcing you to always re-expand the categories whenever you want to do more than one change to a node.