Loobinex

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That's because you are playing in a different aspect ratio from the original game. We do not want to stretch stuff.

These imperfections are known. At this point linux support is at 'It compiles and runs without crashing immediately'. Obviously with the goal of further improving it.

I'm not planning on updating the old launcher for this.

The PR works, but there is little use for it without custom sound support.

Some investigation: The speedup is done by a computer check calling `computer_check_creatures_in_dungeon_rooms_of_kind_for_accelerate`, it then instantly speeds up a number of workers (depending on a param), which does not lend itself...

- on trap depleted - on trap rearming - on trap charged - on door opened

@Trotim Is the UpdateFunc not already sufficient? That this gets access to when it is dropped?

I tested -skipturns and it slows down rendering, but it does not get you to the correct turn any faster than waiting. And by waiting I mean waiting without using...

I am not convinced joining heroes/roaming as a first resort is a good choice. Creatures should always prefer to join other keepers.

Your key desire here is to get more creatures in the list. No need to even minimize the map there for it. But yes, I tried this before in the...