Loobinex

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This cannot be accomplished by allowing the computer player to respond to the alert 'creature cannot reach the room it needs'?

Having the Creature ID in the event would be a nice to have for the player as well, so that the zoom-eye can point towards the creature. Worth the wait...

I'd say it would need to come with pathfinding around the free standing door if available.

When I possessed the tunneler and tried to dig something surreal happened. The tunneler disappeared but I remained in first person mode, unable to do anything like quitting the game...

Yeah, it works no problem. Just to be sure this is the level: ![levels.7z](https://cloud.githubusercontent.com/assets/13840686/12067539/989204ca-affb-11e5-9177-91074e4eca85.jpg) I can also reproduce it quite easily. Starting this level and using frameskip will reproduce it...

I did notice but I have not played any non-testing games in a while so I assumed this was the new tunneler behavior. I'm happy I accidentally made a good...

Looking closely at the behavior, my guess is that it behaves as if he has successfully tunneled around the dungeon as far as it could. Normally this is when the...

I had already tested on the same map with a southern wall no longer reinforced, that doesn't change the behavior. Wouldn't the tunneler dwarf work best if when determining a...

I'll test this one and #718 after #721 is fixed.

Ok, stuck creatures happen on multiple ways. There's still the bile demon who can't pass though hallways, issues with room pillars trapping creatures, creatures stuck in locked doors or at...