Loobinex
Loobinex
After further investigation, there is a PLAYER6 in the script that gets vision through the script, and has the alliance updated through script as well based on view type.
Fixed in https://github.com/dkfans/keeperfx/commit/2087a4d4b5d8a850ea6920681245d1f6cba38830
The easier saving and loading becomes, the more people will do it, taking a lot of the fun out of the game. This game is not designed around loading 4...
I do not believe I am punishing the majority, nor would it only be a tiny subset that would be affected. Save systems are an integral part of any game...
Alternative for https://github.com/dkfans/keeperfx/pull/3507
I think we do want this fixes yes. Alliances are not really new, but were barely functional in DK1 and we did expand upon it. Making them work better is...
> ~I'd argue some people would like to keep this behaviour, so maybe an option on the script command?~ > > EDIT: nevermind, I guess if anyone want a disease...
> Could this have been caused by #3195? very possible yes.
We have a white-flag now too: https://github.com/dkfans/keeperfx/wiki/Adding-or-using-Custom-sprites#bundled-custom-sprites Would it not be better to just add that and have it be consistent?
@Watler253 I would love too, but I can't add default sprites yet.