Loobinex

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Checking this out, I believe it got fixed in 4e2030de

> But it's already possible? You don't need to do all of this. > > ``` > [shot112] > Name = SHOT_TIME_STAFF > SpellEffect = 10 > ``` > >...

Annoying, need to look into it a bit then.

Ranged units want to be at least 3 subtiles away in combat. In your video (a thick door right around a corner) cannot be shot from straight on since that...

It would be an idle job like PISS_ON_DEAD I think, something like ATTACK_CORPSES, but see it as low priority too.

I don't think it is, but if not I don't think it should be fixed by simply allowing units to go to sleep with must obey on, but look at...

> Considering they can't sleep if under the "slap buff" I think it's consistent they don't sleep with Must Obey on. Joke is on you, that has long been fixed....

> > > Considering they can't sleep if under the "slap buff" I think it's consistent they don't sleep with Must Obey on. > > > > > > Joke...

To reproduce, load this map: [map07117.terrain.zip](https://github.com/user-attachments/files/17625454/map07117.terrain.zip) See difference in minimap and ingame vision: ![image](https://github.com/user-attachments/assets/2cd51a84-00e9-4dcd-bbc5-3134cc83b436) Moving this script line: `SET_GAME_RULE(AlliesShareVision,1)` from line 33 to line 36 fixes the issue.