Loobinex

Results 362 comments of Loobinex

@ErminioLucente this one I do not understand, could you clarify?

After a bit of investigation, I think this is because it sets `TMvF_Unknown10` in thing_fire_shot here: ```c if (((shotst->model_flags & ShMF_StrengthBased) != 0) && ((shotst->model_flags & ShMF_ReboundImmune) != 0) &&...

@AdamPlenty what did you test it with and what was your expectation? I modified the skillset of a lvl10 spider to be this: ``` [experience] Powers = NULL SLOW NULL...

It was a lvl10 spider versus a lvl1 dwarf. It should not flee. But my issue probably is that neither slow nor freeze counts as an attack, so it is...

AncientWay tested this PR and confirmed it fixes #3236 He also noticed 2 other differences: 1) Units behind a locked door will no longer start screaming when the door is...

After a bit of investigation, it is the training vampires that are a problem. You can remove all vampires from the training room and slowdowns stop. Then you can continue...

#3234 stopped the slowdowns by breaking the mapwho chain. The original error of duplicate vampires hidden in the training room remains. The only path to reproduction so far is to...

``` IF(PLAYER0,GAME_TURN > 100) SET_CREATURE_PROPERTY(IMP,SPECIAL_DIGGER,0) SET_CREATURE_PROPERTY(MONK,SPECIAL_DIGGER,1) SET_DIGGER(PLAYER0,MONK) ENDIF ``` This script will break imps, they refuse to do anything. I believe they need to be placed on the creature list...

There's just one string that is used for all claimed path: #: guitext:332 msgctxt "Slab description" msgid "Claimed area: Your dungeon territory. You can build rooms and drop your creatures...

In 0.4.8 I made PLAYER_NEUTRAL available for some script commands. Adding a Neutral unit to the map is now possible for example, but commands that check against a dungeon structure...