Sander van Rossen
Sander van Rossen
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-9#post-3983161
https://cdn.discordapp.com/attachments/531079135737544705/534044194440871997/WallSelect.gif
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-9#post-3983161
It would be nice to scale individual polygons of a brush (think cylinder with one side scaled down)
Brushes get modified somewhere, causing prefabs to always be in a modified state. Semi related to #201
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-6#post-3379886
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-5#post-3336243