Sander van Rossen
Sander van Rossen
It's useful to be able to drag and drop materials onto hierarchy items to set the material on all surfaces of the items you drag and drop onto. (also support...
Somehow it's possible to get into a state where all axi are disabled, but we don't have the buttons visible in the bottom toolbar to re-enabled them. You can click...
Right now realtime-CSG assumes all brushes are solid. But it would make sense to create shapes out of, for instance, water or glass using brushes. But these brushes shouldn't remove...
"Having a go with this it seems it's harder to keep a track of brush size than it could be once an new brush is created and I tend to...
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-5#post-3302732
See #239
see https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-5#post-3340387