Sander van Rossen
Sander van Rossen
All the geometry created from brushes underneath a Model are stored in meshes stored in MeshRenderers/MeshColliders as child GameObjects of the Model. Sub-Models would allow the user to create meshes...
Right now we're not showing any material information when placing (default materials) or editing generators (currently used materials), we need to figure out what makes sense and add this.
We should have a scaling mode where we scale the bounds of all selected generators (could be used when Rect tool is selected)
When creating boxes etc. in orthographic mode it assumes you give it a height by dragging upwards, which doesn't work in ortho mode. In this situation we should skip that...
Add ability to drag position handle center dot, to vertex/edge-center/polygon-center
This is useful to be able to have transparent brushes (for example, water) that do not remove non-transparent brushes (for example, walls)
Although it's useful to have 2D shape editing in the scene, when the 2D shape gets really complex it's useful to have a dedicated window to properly edit the 2D...
This would allow us to easily support custom default values for everything