Sander van Rossen
Sander van Rossen
We should have a component you can add to a generator, operation or model that will define a grid. Then when you move any child object of that grid object,...
Figure out what we need documentation wise, what is already more or less settled, what is still up in the air. Figure out how to do this in a way...
This is because EditorGUIUtility.SetWantsMouseJumping doesn't work with MouseMove events, only with MouseDrag events, and we're not dragging when extruding (should change this)
Would be nice to have a shortcut key to go straight into creation mode
Especially linear stairs options are **crazy** when shown in the in-scene options This needs to be made smaller and/or have a reduced set in the in-scene view and/or have a...
It might only update the removal of the generator, but not the addition of the new brush Yet the mesh isn't updated, so raycasts subsequently fail until everything is rebuild
The current triangulation code fails under certain situation. It needs to be rewritten from scratch
Need to add phase in CSG algorithm that ensures intersections between >2 brushes are identical on all brushes