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Implement some way to handle multiple types of 'contents'

Open LogicalError opened this issue 7 years ago • 2 comments

Right now realtime-CSG assumes all brushes are solid. But it would make sense to create shapes out of, for instance, water or glass using brushes. But these brushes shouldn't remove the polygons inside them

LogicalError avatar Nov 22 '17 18:11 LogicalError

This is also useful for creating colliders/invisible walls etc. 👍

Petethegoat avatar Nov 28 '17 04:11 Petethegoat

True! good point, I hadn't considered that situation .. that makes this even more useful

LogicalError avatar Nov 29 '17 08:11 LogicalError