LegendOfDragoon
LegendOfDragoon
An example of where an error occurs is here https://github.com/death-droid/Rice-Video/blob/master/Device/FrameBufferDX.cpp#L45 I don't think that function works for copying backbuffer. Afaik, that function is meant for transfering system RAM to VRAM....
 I think adding an option for detecting cpu write to frame buffer would be a good solution.
Some games like Star Fox use gamma. Any ideas on how to implement gamma?
Not sure when this issue started.
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It messes up the speed bar in Star Wars Ep 1 Racer.
For one, when booting up the game, it uses a ton of RAM (like 1 gb) and takes a while to even start. Often times it actually freezes after booting...
Fog is used in that game to show Invincibility and other neat visual effects.
There's something wrong with ProcessRDPList. The crash is somewhere in that function.