Korijn van Golen
Korijn van Golen
See #4439 sounds like it could be your problem
> To chime in here, "incorrect shaders" (including syntactical and semantic typos which could be caught by some SPIRV-ish toolchain, but also incorrect and mismatched layouts of buffers where the...
> for now I am using a janky solution that works to convince my supervisors. > > ```python > with tempfile.NamedTemporaryFile(suffix=".frag", mode="w") as f: > f.write(frag_shader_code) > f.flush() > try:...
Current status: still held back by wgpu-native build issues (linked above). Might be fixed by targeting the newer pi.
Current status: it's not known if the latest versions of GLFW and wgpu-py together support wayland or not. Needs verification before we can close.
Put np.nan in the buffer to separate the lines. This allows you to put all the lines into a single Lines object.
Check the example here: https://pygfx.readthedocs.io/en/stable/_gallery/feature_demo/line_basic.html#sphx-glr-gallery-feature-demo-line-basic-py Your colors buffer should have the same length as the positions buffer. They map 1:1.
Congrats on the baby! I can take care of packaging (and renaming the repo) for you, if you like!
> Any updates on the @Korijn ? Did you have a chance to look at it, and are there any obstacles if so? I'll take care of it, I just...
That's correct! Long story short: the day I posted that comment, I got the flu, and then I ended up breaking a rib through coughing, so I'm still not back...