Korijn van Golen
Korijn van Golen
By depth attenuation, the goal is to be able to set the radius of points in world space. This would visually resemble a 3D sphere in the scene, except it's...
I would recommend to combine this work with #114 since the last remaining part there is a guide on buffers and textures.
This was set to 3.8 in #484
I stumbled upon a nice overview of more methods: https://alexanderameye.github.io/notes/rendering-outlines/
I'm inclined to go with color_mode (option 2) as it makes it explicit and obvious. Also maybe it allows you to set a map and a color and then switch...
Decisions: * wgpu calls will be confined to renderers/backends. * render state may be managed on public API objects. * wgpu enums/flags may be used in public API objects. (e.g....
## Option 4 - configuration * Make lights and clipping planes world objects that live in the scene. * Give all world objects a configurable property that lists lights and...
By depth attenuation, the goal is to be able to set the thickness of lines in world space. This would visually resemble a 3D tube in the scene, except it's...
Yeah, of course! Don't add them to the scene until some time has elapsed. Or alternatively, set their visibility to False until you want to see them. If you are...
Admittedly our instanced rendering support is pretty basic at the moment. All you have to work with at this time is the per-instance matrix, using `obj.set_matrix_at`. You could try setting...