Korijn van Golen
Korijn van Golen
Related https://github.com/pygfx/shadertoy/issues/5
In general, GPUs don't support textures with more than 3 dimensions at the hardware level. You can have multiple channels per voxel though, so ultimately a 3D array with RGBA...
Make sure to query your hardware's maximum texture count, dimensions, bit depth, etc, so you don't hit a wall halfway through your project :)
You have two `if __name__ == "__main__": gfx.show(...)` entrypoint statements in your script. This is highly unconventional, I don't think I've ever seen something like that before. I guess after...
Which version of glfw and wgpu-py are you using?
> Which version of glfw and wgpu-py are you using? Can you answer this question? Then I can try to reproduce.
> Which version of glfw and wgpu-py are you using?
I would say #509 or the FlyController would be ideal to explore this kind of scene :)
Are you sure you want to zoom in/out? It seems like you're asking for moving forward/backward rather.
> Would be great to know what you think. I would love to work on this, but I am not sure where to start and how to achieve the task....