Tomasz Chabora

Results 934 comments of Tomasz Chabora

That would be too slow for an animation, until https://github.com/godotengine/godot-proposals/issues/7379 is implemented. I'll see if there is a way to copy CanvasItemMaterial code into the shader, but I don't promise...

```glsl shader_type canvas_item; render_mode blend_mix; uniform int particles_anim_h_frames; uniform int particles_anim_v_frames; uniform bool particles_anim_loop; uniform sampler2D palette : filter_nearest; uniform bool skip_first_row = true; uniform bool use_palette_alpha = false; uniform...

If you want to use this on different nodes, you should make their materials unique.

Probably, but my shader is 2D only, I'm not familiar with 3D shaders. If you wanted to use my palette shader as a base, I guess you could map the...

That's how it was originally implemented, no? See the above discussion.

I don't see how the modifiers are conflicting if you need to hold them only on release. So position your node and then hold Alt while releasing the mouse button.

Still valid in 3.2.4 beta4. It's not a bug though, but a missing feature.

This is definitely a bug 🤔

Talking about GDevelop, would be really nice to have this in Godot: godotengine/godot-visual-script#27 I was creating games using similar software (The Games Factory) back in elementary school with absolutely 0...

From my very old experience with The Games Factory (ancient software from Clickteam), it had for example two approaches for making a platformer: - The easy way: using built-in platformer...