Tomasz Chabora
Tomasz Chabora
> What is the difference between the behaviors that Godot will default to the behaviors that users share? If Godot has 100 built-in behaviors, it will bloat™ the engine. I...
The video didn't upload. Also this might be duplicate of #1508
> Uploading QQ2024427-31044.mp4… You need to wait until it finished uploading. > Does Godot plan to redesign the GUI in future major versions, such as 5.x? As of now, no...
> The reality is that stable implementation is possible, because it has been done before in other engines. Certainly not in Unity where a while loop can freeze everything and...
You could sort of use methods if you make a Callable field.
In 4.2 (or 4.3) you should be able to open that scene normally.
Right, so it's only since 4.3. Try that version, I think it resolves this problem.
Any case where you can edit scene dependencies, but not open the scene, is a bug and should be fixed at the source. Circular dependencies are not supported, but maybe...
> Obviously, this is not good. For example, the path to the Grid node may change and must be changed in all variables. This is a matter of using Replace...
It can be also worked around by using Area2Ds and checking for overlaps.