Tomasz Chabora
Tomasz Chabora
No, this doesn't cover 3D.
You mean showing scene names instead of icons? Fitting the labels might be tricky, but it's doable.
@peterpants2 If you are still interested in having this feature, please provide some mock-up or screenshot on how do you imagine it should look.
> Would this also work when exporting projects through the command line for CI environments? No, it only works when running the project. It does not affect the export. EDIT:...
I'm reworking it right now. Here's my idea for the unified instance list: 
Ok pushed the design I showed above, I'll try to change it to table. EDIT: Still not changed, I was just fixing CI.
Here's the dialog with table:  It's more compact (at least vertically), but it lost tooltips for overrides. Should I push this version?
Pushed the new design. Old code is in https://github.com/godotengine/godot/commit/5dd6941b9b13e55c594d9ecdc7594bd7426bfe94
> We still don't have a simple way to query all enabled custom feature tags aside from checking each manually with OS.has_feature()? Some features are defined using `#ifdef`, so they...
It's this line: ```C++ set_min_size(Size2i(1200, 500) * EDSCALE); ``` Though not sure what value I should use. I didn't observe this problem on my side.