Tomasz Chabora

Results 934 comments of Tomasz Chabora

No, this doesn't cover 3D.

You mean showing scene names instead of icons? Fitting the labels might be tricky, but it's doable.

@peterpants2 If you are still interested in having this feature, please provide some mock-up or screenshot on how do you imagine it should look.

> Would this also work when exporting projects through the command line for CI environments? No, it only works when running the project. It does not affect the export. EDIT:...

I'm reworking it right now. Here's my idea for the unified instance list: ![image](https://github.com/godotengine/godot/assets/2223172/92cf6c9b-ad3e-47a1-bb6c-0b98b8dd0c2f)

Ok pushed the design I showed above, I'll try to change it to table. EDIT: Still not changed, I was just fixing CI.

Here's the dialog with table: ![image](https://github.com/godotengine/godot/assets/2223172/06ff7eb7-c436-4e71-8bab-8f1642e2c149) It's more compact (at least vertically), but it lost tooltips for overrides. Should I push this version?

Pushed the new design. Old code is in https://github.com/godotengine/godot/commit/5dd6941b9b13e55c594d9ecdc7594bd7426bfe94

> We still don't have a simple way to query all enabled custom feature tags aside from checking each manually with OS.has_feature()? Some features are defined using `#ifdef`, so they...

It's this line: ```C++ set_min_size(Size2i(1200, 500) * EDSCALE); ``` Though not sure what value I should use. I didn't observe this problem on my side.