Tomasz Chabora
Tomasz Chabora
There is a warning about it: 
Closing as duplicate of the mentioned issue.
tbh dropping nodes to scripts that don't inherit Node does not make sense, because they don't have `get_node()` xd I added a new warning: 
idk, I think I never needed node paths in resources. It could be easily implemented if someone wants it, but for now I'd stay with nodes only.
https://github.com/godotengine/godot/assets/2223172/0c99b0cc-4ebc-4cce-bfb1-a943c47cf7ec
What unwanted side-effects would my change cause? It's easy to ignore native class icons if you know the object's extended type, but this information is only available and cached in...
Do we even display custom icons for Script resources? I think it's always based on the language only. Also, this method is only called for objects with scripts attached, and...
I looked at the code again, and just as I noted in a [previous comment](https://github.com/godotengine/godot/pull/79203#issuecomment-1629223934), `_get_class_or_script_icon()` already falls back to theme icon: https://github.com/godotengine/godot/blob/8f175a8649fd5d83a8679651a2078ded496d61c0/editor/editor_node.cpp#L4308-L4318 And this part of code actually checks...
Ok I pushed something, but idk how to test it.
This does not work well with update spinner, it's constantly redrawing: https://github.com/godotengine/godot/assets/2223172/b0134649-c4a4-4399-a51f-b1c3b083de04 Using `--debug-canvas-item-redraw` should probably force-disable it. > There is some weird stuff with the scene tabs, redrawing when...