Tomasz Chabora

Results 934 comments of Tomasz Chabora

Well in any case, the current solution is #56420, which will make the folder created by default. So you will only risk if you disable a checkbox for creating the...

Ok this is somewhat finished. I fixed the viewport problems by adding more viewports. So the 2D editor structure is now SubViewportContainer -> SubViewport -> TextureRect -> current viewport. The...

Needs testing and review.

This is a technical restriction. The main viewport works a bit differently - when you move around, its canvas is transformed and displays a different region. The rendering is still...

It works, but seems to fail randomly (likely due to exit crash?)

I think Callables just don't support static methods (yet, see this PR #71644, although it doesn't implement it for GDScript). I tried this workaround ```GDScript var utils = Utils as...

ok so apparently this works ```GDScript poly_partial.sort_custom(Callable(Utils, "less_x") if is_even else Callable(Utils, "less_x")) ``` So this is not a regression, the syntax just changed. Still, static functions should be available...

Can't reproduce with the same steps. Is this an empty project? Can you share the Tilesheet? Maybe it's related.

Seems fixed in 4.2. If you are still experiencing this bug in 4.2 (beta6 or newer), please comment with a minimal project.