Textures don't appear on export with improper capitalisation but do appear in the debugger
Godot version
4.1
System information
Windows 11
Issue description
When running a project that loads files in code though the debugger the capitulation of file names doesn't matter. However when exporting the project the capitulation does matter. This can lead to issues that only appear when exporting the project but not when developing.
Steps to reproduce
Create a scene with a textureRect node. create a script that assigns a texture to the node but has improper capitulation of the file name. when the scene is run in the editor the txture appears on the node. However when exported the texture does not appear
Minimal reproduction project
Are you not getting any errors?
- Related to: #52231
In the editor and when running it in the debugger I don't get any errors. I think when I exported to windows and ran the console version I got errors
There is a warning about it:
Closing as duplicate of the mentioned issue.