Tomasz Chabora
Tomasz Chabora
Right, the `resource_changed()` methods were bound. I guess we could deprecate them 🤔
Ok, the methods were deprecated. They are just callbacks that should be called by the resource, they were never meant to be used in script. I added some generic description.
This PR just makes it easier to connect signals. It might help with implementation, but doesn't make anything new possible. Note that lack of resource synchronization is a bug, as...
There is a minor issue where adding script to Node2D with pascal case will name the script Node2d. Not sure how to fix it best tbh. Probably it's not important,...
We are in feature freeze, so probably not. But the change seems rather safe.
> This does not happen when loading the Sprite sheet into the frames of an AnimationPlayer. It does  You need to use nearest filtering. This is editor-only issue, closing...
Exported variables need scripts that can be identified by path. I didn't test, but `const SCRIPT = preload(some script)` can theoretically work too as a type. But inner classes and...
> The specific use case here is that if you create an empty repository on GitHub, then clone to your computer, the cloned repo contains a .git folder, so you...
I didn't mean completely ignored. We could have a warning that the project has some hidden files, just like we had warning about non-empty folder. Allowing this would cover both...
That makes sense too I guess.