Tomasz Chabora
Tomasz Chabora
You could've just written "N/A". Like the text you highlighted said. And while MRP can be sometimes irrelevant, not everyone has "a 3d model with animations" ready for testing (I...
It was never in the milestone. No one else was able to reproduce this issue so far.
Not sure if regular users can see the full history. 
But you can see it's the only milestone note here.
So as I said in my first comment, you need to attach a *real MRP*, i.e. any zip with a model with animations that can be used to test the...
Because it's irrelevant for connections and only clutters the view. Return value of callbacks isn't used anywhere. EDIT: This was originally raised here: https://github.com/godotengine/godot/pull/66313#issuecomment-1404383785
> if I select the sprite and then click on the "Edit Texture" button, I get an error: https://github.com/godotengine/godot/pull/73512#issuecomment-1435453732
^ This is fixed in 4.2.
No longer crashes on master. I guess the issue is resolved? You can't handle the same object by *two plugins at the same time*, this is expected limitation.
You can manually determine edited object by using `selection_changed()` or `edited_object_changed()` signals. This way you don't need to rely on `handles()`, `edit()` etc., so your editor will not conflict with...