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[Feature] Use Nearest Neighbor scaling for small textures in Remix UI

Open Kim2091 opened this issue 2 years ago • 2 comments

Describe the issue Currently small textures in the Remix UI are almost impossible to make out due to the current scaling method. For example, the textures on the right: image

This is a small request, but it'd make selecting textures in older games much easier

Kim2091 avatar Jun 05 '23 19:06 Kim2091

Would nearest neighbor really help in this case? I mean if the textures are that low resolution wouldn't they be difficult to make out either way since they'd just be a pile of blocky pixels instead.

anon-apple avatar Jun 05 '23 21:06 anon-apple

There's been a few cases now where it would help, yes. Specifically for marking smaller UI elements and also low res particle effects

Kim2091 avatar Jun 05 '23 21:06 Kim2091