rtx-remix
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[Feature] Use Nearest Neighbor scaling for small textures in Remix UI
Describe the issue
Currently small textures in the Remix UI are almost impossible to make out due to the current scaling method. For example, the textures on the right:
This is a small request, but it'd make selecting textures in older games much easier
Would nearest neighbor really help in this case? I mean if the textures are that low resolution wouldn't they be difficult to make out either way since they'd just be a pile of blocky pixels instead.
There's been a few cases now where it would help, yes. Specifically for marking smaller UI elements and also low res particle effects