KillzXGaming

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I have a library that reads and rebuilds the format if anyone is interesting in porting it over as a plugin. Also supports dictionary generation for adding/removing files. https://github.com/KillzXGaming/BEA-Library-Editor/tree/master/BezelEngineArchive_Lib

Wii U bfres do not save properly atm. You'll need to use Wexos toolbox or some other alternative to edit them.

I think this is now fixed from https://github.com/KillzXGaming/Cafe-Shader-Studio/commit/b0e673a929abe1b350213be8bdadebdaf66ca5eb but not %100 sure

Has it been confirmed that Switch support still works with that build (saving/loading)? Both structures reuse parts from that but still have differences.

Might be that it has 2 .tpl extensions? Not sure if that is normal or not. Also adding/editing gamecube textures is not supported atm. The menu options are mostly for...

Yeah currently only have that for Switch (BNTX) but i'll add in support for FTEX soon.

The format is pretty extensive, and i mainly do formats that either really need tools, ones that could be improved upon, or ones that rely on another. You should try...

If you can provide a bfres with the old version and with new version, that would be helpful to compare against.

There isn't a practical way of replicating some of those as it is a dump of n64 rom data like graphics pipeline or shaders (.spv). I suggest looking into whatever...

This probably won't happen anytime soon due to all the libraries required to update and there is just alot involved in terms of updating them. (OpenTK in general would be...