KillzXGaming

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Another update with this. DDS now supports array textures (export and import). A custom UI to add array textures and replacing specific arrays/mip maps with png,jpg,tiff, etc is planned atm.

Selection rendering is done through a solid opaque renderer https://github.com/KillzXGaming/Cafe-Shader-Studio/blob/main/BfresEditor/Bfres/Render/BfresModelAsset.cs#L333 . Probably could be improved visually though I don't find it as a big deal atm.

An idea which will probably be used. The current method draws a solid mesh and offsets it creating an outline but a better way of handling it would be outputting...

Ptcl has a lot of versions and platforms it gets used on. 3ds being the least supported and I don't think it will get improved any further.

You can hide bounding boxes in the "View" menu

Your build seems very outdated, I would try the latest

It has 300k files. I would recommend dumping it from yuzu and loading files from that instead.

You can use CTR Studio to do 3DS/MK7 exports/edits to models. https://github.com/MapStudioProject/CTR-Studio

Could you send a file sample of the one that has this issue?

There is a small handful of models that have a compression format I don't have implimented for the vertex data. To fix this, most models like DK will have additional...