KillzXGaming

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I think this bug is from after another course has been loaded (there is some sort of bgenv loading issue needing to properly reset for loading maps)

I looked into a bunch of different UI frameworks before. - Avalonia does have it's own OpenGL wrapper support but it seems fairly buggy (haven't seen a stable application use...

Newer .bars format are not supported (introduced around ACNH). Not sure if I plan to support these for awhile, my .bars library really needs a rewrite since it is quite...

Need to use .fbx for now. The .dae importer uses assimp and the version it uses breaks vertex colors.

Probably not anytime soon. No one is working on it afaik and I didn't implement the rotation decoding so I have no idea how encoding back would work.

I suggest converting the model's .dae file to fbx before importing into a tool like blender using [autodesk fbx converter](https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives). This is an issue specially with blender. Blender's dae importer...

I don't really plan on working on this tool anymore as I have a better WIP tool I plan on releasing soon with animation exporting included. To build download visual...

Yes although the latest commit is a bit old and it cannot rip anything. I plan on adding that in later when I fix all the bugs.

Only 2D surfaces work but i'll be adding in multiple types soon. For now on the latest build you can "Image -Edit in external program" (Or click on the blue...