KebsCS
KebsCS
This should specify it's about quad animations. Dummy animations are not predicted too
Antiping is good enough in 2025 to be enabled by default and almost everything is predicted
So looks like we're blocked by https://github.com/ddnet/ddnet/issues/10275 for most of the gameplay prediction
This was done for custom servers that use the sparky effect. Players that have the effect would have incorrect feet jump indicator, even when mods don't give them endless jump....
> But then won't this mean you don't get infinite jumps while in invincible? I'd prefer that (and I think a lot of other map testers and practicers find it...
> Isn't the logical solution here to separate the sparkly effect from invincible, not make invincible harder to use so custom servers can abuse the effect? Yes in my refactor...
🚀🚀🚀🚀 Will test later
Works very nice, predicted and no interpolation bug Map to test the bug, change `.zip` to `.map`: [teletest.zip](https://github.com/user-attachments/files/23810498/teletest.zip)