KebsCS
KebsCS
Bump. This is also not "prediction", it's just fixing animations. And it doesn't require sound prediction being merged first
Added full grenade prediction, sound + explosion particle https://github.com/user-attachments/assets/742bb086-0fa5-4537-a68b-08257173c4ad
Ready for review, all sounds predicted
> What will happen if misprediction happens? Like grenade exploding on a tee teleported to its destination in the prediction margin I'm not sure how to test that. I guess...
> What kind of generative AI was used? Was the whole PR generated? I just forgot to check the checkbox Does it matter if pr is ai generated? Did you...
> > Did you even check the code? > > I didn't. I just saw this PR and the unchecked box. Thank you for your input on the checkbox. Let’s...
> Are there any plans to be able to disable this with a flag on servers? Can I use `PREDICT_DDRACE` flag or should there be another one e.g. `PREDICT_EVENTS`?
@AssassinTee do you think it's possible to add some benchmark to the CI? So we could catch it before they're merged
> We should stick with practice behaviour, you can only vote for it, voting against it is unnecessary This is the practice behavior, `/practice 0` votes against practice. However, it's...
> @KebsCS can you rebase? Yes