KebsCS

Results 158 comments of KebsCS

Cheats could move to a desired position and resume replaying the run if a tele out isn't favorable. Overcomplicating the seed just for it to be a barely meaningful change...

Could the clientside part of this PR be merged now? That way, once it's fully ready, it won't require a major version update e.g. 20.0. It's only bumping `MAX_CLIENTS` in...

> This could be a bit dangerous if you're talking to nameless tee, or someone joins on your server with the same name as the previous person you chatted with,...

> I don't think it's necessary to track this by name. Can you change it to IDs instead? From my testing client ids can change if someone disconnects during reload...

I can make it work with IDs, but I would need to add two new functions to `server.h` to handle cases where the target does not connect after a map...

I added the second option. It’s much cleaner and only fails if the target stops reconnecting, someone else joins with the same name, and the user still decides to use...

> Basing something on player name instead of player ID is not going to get merged. > > You could perhaps see if the ID was reused or not based...

Note, that you can be in freeze with not flat eyes ![Image](https://github.com/user-attachments/assets/8a565a52-6bdc-4339-8d4c-ff480717de19)

https://github.com/user-attachments/assets/30cf0eda-8ab8-4b9e-ad4c-d897d0cb15dc Harpoon seems kinda pointless for ddnet