KebsCS
KebsCS
In my opinion motd being shown as huge text on screen is outdated game design. And the default value of it being open for 10s is way too long
> I don't think 10s is long for a potentially big wall of text. Also it can be closed easily. It shouldn't be a wall of text in the first...
@nyxed Do you have steps to reproduce consistently, or is it random? I'm testing `super` and `hot_reload` and everything works fine
The yellow color is confusing on what it's trying to represent. If I opened the game without knowing about this behavior or PR, I would think the tip is a...
I would love to have this merged, but if it showed longer length by default, with a config to show real length(current master). Multicolored line is bad ux imo We...
> Why is it a bad user experience? - Reuses old colors which represent something else - Confusing in what it does, impossible to know without reading the pr -...
> No they represent the same thing, the line turns yellow if you hook sb, so the tip is yellow It turns yellow when you can hook somebody, in this...
Since this is the 2nd most reacted to issue in the entire repo and has been accepted, is there anyone who'd like to post an .svg of the design? I'd...
> Thats what a gameflag would be good for 😉 What about maps that use hearts as a design, e.g. valentine maps?
I agree, a good client setting is better and more friendly to new players than jank bind