KebsCS
KebsCS
https://github.com/user-attachments/assets/9c87e92a-d461-4f0a-b2f2-e66f91a2b67b Water doesn't add much other than nice visuals and particles. The gameplay, aside from swimming downward, is similar to gravity tune
> Could you please leave the name `NUM_DDRACE_TEAMS` it was good. Anything that is related to ddrace teams should contain ddrace in the name to not be confused with regular...
Brought back `NUM_DDRACE_TEAMS`. What should I do to `TEAM_SUPER`? Leave it for client-side, but try to not use it server-side?
@ChillerDragon Done, this removes `TEAM_SUPER` and decouples super features from the team. Some old super features are missing, but can be added in followup pr if needed. Prediction works fine...
> > Some old super features are missing, but can be added in followup pr if needed. > > Is that something you plan to do? Or is it just...
> With this pr switches get hidden visually but still collide with the player. That is a bit odd. I guess we can move it to a follow up pr...
@ChillerDragon I'll move `IsValidTeamNumber` to other pr so it's easier to review and merge
> Was interacting with other ddrace teams as super a bug or feature? I think it was kinda cool. This pr is for sure a downgrade as super is now...
> We should not break anyones local setup that has a simple super bind to test maps They could just add `/practice` to the bind. Or setup `sv_practice_by_default`, or add...
> I doubt this will save much compile time, and for me a fresh build is < 20 s: `ninja 218.53s user 21.79s system 1249% cpu 19.231 total` Maybe something...