Jupeyy
Jupeyy
> If the crash has a stack trace originating in winit, then it's a winit issue, but all the suggestions here say otherwise. That's not my point tho. 1. If...
> We can not account for every possible platform quirk in the docs, and if we do, no one will read that anyway or follow, better to just have workarounds...
what he means is basically this: https://github.com/user-attachments/assets/3b1f3da5-6162-4819-84f4-45eb35d64aa8 I dunno if that is normal arrow keys or an IME event, but weird that it doesn't work
Generally the stateful graphics annoy me too, because of the errors we had over the years. If robyte wants to keep it first, we could still build a scope structure...
Are you using the latest MoltenVK version? If so, I'll open a bug report on their repo now
> @Jupeyy is this expected? Could it cause graphics bugs? I'd claim your specific example cannot crash a driver, since we use that data only for float operations, however since...
`https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/7316` sounds a lot like the issue you have with the validation layer. when the push constant for the fragment shader is called, it overwrote the one already pushed for...
> Can we try not to reuse? > Can we try increased alignment? What would those help with? The first will increase code complexity, the second is basically impossible, do...
> But what we are doing with DDNet seems so basic, we are showing 2d triangles, putting a texture on them and moving them around. If this is broken in...
And this is seriously no joke. A real life friend had crashes too, even in ddnet( device lost). I thought overheating and checked his PC in person. Temps were fine,...