Jupeyy
Jupeyy
SDL isnt really the problem I think, as they load dynamically, they will soon default/prioritize to wayland anyway. We could then remove remaining X code in our code and use...
Now that https://github.com/ddnet/ddnet-libs/commit/66baca4e558300fd27dadcfbd51a35772dfbf9c4 is merged, it should always prefer wayland over X11 for bundled libs You can test it with the next release, and if it doesn't work reopen this...
> Ehm, I believe the bundled libs are without Wayland support since I didn't manage to get Wayland on my old Debian version running. @Scrumplex can you try if the...
Thats the question, if the new client version(nightly) works with wayland only. But anyway, we can also remove this from the comming release and wait for SDL 2.0.18. Then deen...
I guess we can look into this now that the build computer has a newer debian version
SDL 2.0.22 will release end of month https://github.com/libsdl-org/SDL/milestone/3 Maybe we can look into updating SDL2 then again, but I read that they want to remove old mouse mode, so let's...
How about simply "Character"? That is what it is xd
> I think tees are called "character" in the code, but it seems kind of dry. ^^ But tbh that is pretty common among games. to call it character. I'm...
> omg good feature merged! I disagree. Not because the feature is bad, but because it's ignoring 2 reviews requests and additionally the author does not understand what the concept...
How about we (all maintainers) vote/decide on what exactly we need in a span of ~2 weeks? 1. Do we want teleports to be predicted at all? 2. If 1....